chore: cleanup dead code
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1 changed files with 0 additions and 11 deletions
11
src/Main.elm
11
src/Main.elm
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@ -83,17 +83,6 @@ init flags =
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( { w = width, h = height, mesh = Nothing, textures = Nothing, angle = 0 }, Cmd.batch [ getMesh, getTexture ] )
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( { w = width, h = height, mesh = Nothing, textures = Nothing, angle = 0 }, Cmd.batch [ getMesh, getTexture ] )
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-- type alias Object3d =
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-- TriangularMesh
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-- { position : Point3d Length.Meters Obj.Decode.ObjCoordinates
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-- , normal : Vector3d Quantity.Unitless Obj.Decode.ObjCoordinates
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-- , uv : ( Float, Float )
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-- }
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-- type alias Object3d =
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-- TriangularMesh (Point3d Length.Meters Obj.Decode.ObjCoordinates)
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type alias Object3d =
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type alias Object3d =
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TriangularMesh { position : Point3d Length.Meters Obj.Decode.ObjCoordinates, uv : ( Float, Float ) }
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TriangularMesh { position : Point3d Length.Meters Obj.Decode.ObjCoordinates, uv : ( Float, Float ) }
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